| Earth is under attack from the Black Arms,  a race of creatures intent on bringing death and destruction wherever they  travel – and it looks like Shadow is the only one who can stop them.  That is, if he wants to!  The aliens seem to have some information he  needs… The situation is this – Shadow cannot  remember his past.  He is tormented by  images, primarily that of a girl (Maria Robotnik) being shot by a GUN  soldier.  Only through making a series of  alliances will the truth finally be revealed.   And this is where you come in. In each of the 30-odd large levels, Shadow  must decide on his allegiance – Hero, Dark or Neutral.  Each allegiance brings with it a unique  mission and depending on which mission you successfully complete, Shadow will  take a different path to the next area.   This addition lends the game variety and replay value (there are ten  different endings and 326 paths to follow!).   Unfortunately some of the tasks set to you are very dull (the biggest  culprits being those that ask you to defeat every enemy of a certain race –  especially irritating when you’ve one more tiny alien to find).  However, these levels are more than passable  and the game more than compensates for them.  In a first for the Sonic series, Shadow can  pick up and use weapons.  These are  primarily firearms, though a few swords and environmental features are also  usable (destroying Egg Pawns with a flaming torch is one of life’s little  pleasures).  The guns work well, with an  unobtrusive auto-aim feature giving the bullets a nudge in the right  direction.  The weaponry complements  rather than replaces the homing attack, with a direct strike disarming the  enemy and the bullet finishing it off.   The weapons are well implemented and easy to use, in fact, much of the  time, you’ll barely even notice them.   The levels are interesting to play,  although lacking in trademark Sonic brightness – even the quintessential casino  stage is uncharacteristically dingy.  A  few of the themes are repeated throughout the game (Digital Circuit and Mad  Matrix have a similar look and feel) creating a two-act structure not unlike  Sonic Heroes.  Some of the levels shun  the regular narrow structure of traditional Sonic levels and present the player  with a large area to explore – sadly, these are the least exciting levels.  In stages such as “The Doom”, confusion sets  in all too easily as most of the rooms look exactly the same.  Many stages now contain a number of alternate  routes, again adding incentive to play again. Boss battles are fun and frequent, if a  little easy.  The latest of Eggman’s  machines is a spider-like monstrosity and dispatching it requires one of the  most fun and original methods you’ll have seen this year.  Shadow fights a range of enemies this time,  most of which you’ll recognise from Sonic Adventure 2 and Sonic Heroes.  The music is unobtrusive but unspectacular,  with only a few standout tracks (the main theme, Crush 40’s I Am is  outstanding, as is the chirpy tune accompanying Digital Circuit).  The CG movies are the best you’ll have seen  in a platformer – the opening movie will blow you away.  It’s a shame that there aren’t more of them  present. Shadow the Hedgehog is, by far, the best 3D  Sonic game I have ever played, beating out the lacklustre Heroes and edging out  the patchy Adventure games.  A must-buy  for Sonic fans.
 
                        
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                                | FINAL 
                                    COUNTDOWN! |   
                                | RAVES |  | 
                                      | GRAPHICS | 78 |  
                                      | SOUND | 80 |  
                                      | PLAYABILITY | 92 |  |   
                                | Great variety. |   
                                | GRAVES |  |   
                                | Some repetitive  missions. |  |    |